Inspector Gadget
Inspector Gadget: Season 1
Season 2

Air Date

September 5, 1983

Episodes

65 episodes

Inspector Gadget

Season 1

Episodes

Monster Lake

1. Monster Lake

9.0
September 5, 1983
22 min

Gadget looks for a missing scientist who vanished at a lake rumored to harbor a monster.

Down on the Farm

2. Down on the Farm

9.0
September 6, 1983
22 min

M.A.D. tries to do Gadget in by locking him in a missile hidden in a farm's grain silo.

Gadget at the Circus

3. Gadget at the Circus

6.5
September 7, 1983
22 min

Gadget brings Penny to the circus as he investigates a top-secret mission. The Inspector believes that Dr. Claw has replaced some of the circus performers with M.A.D. Agents! Gadget goes undercover as a clown to uncover the truth.

The Amazon

4. The Amazon

9.0
September 8, 1983
22 min

Dr. Claw kidnaps Professor Von Slickstein, the brilliant scientist who invented all of Gadget's gadgets, and takes him to the Amazon to build an army of Gadget-like robots.

Health Spa

5. Health Spa

9.0
September 9, 1983
22 min

Dr. Claw tricks Gadget into attending a "vacation" at a M.A.D.-trapped health spa. Can Penny and Brain save him?

The Boat

6. The Boat

9.0
September 12, 1983
22 min

Gadget is assigned to board a cruise ship and safeguard the passenger's priceless jewelry from Dr. Claw's clutches.

Haunted Castle

7. Haunted Castle

9.0
September 13, 1983
22 min

While searching for a crime-fighters' convention in Transylvania Gadget arrives at a castle that Dr. Claw has booby-trapped to kill him.

Race to the Finish

8. Race to the Finish

9.0
September 14, 1983
22 min

Gadget enters the Gadget Mobile in a race and finds that Dr. Claw has also entered with a plot to eliminate him and his competition by sabotaging the other race cars.

The Ruby

9. The Ruby

9.0
September 15, 1983
22 min

Gadget is sent to India to investigate a missing ruby, which has been stolen by M.A.D. to be used as an amplifying power source for a laser beam that will destroy an advanced satellite in space.

A Star is Lost

10. A Star is Lost

9.0
September 16, 1983
22 min

Gadget has to guard the life of famed rock singer Rick Rocker, whom M.A.D. has sinister plans for. But Gadget winds up replacing Rocker as the current reigning King of Rock!

All That Glitters

11. All That Glitters

9.0
September 19, 1983
22 min

Gadget is assigned to find El Dorado, the fabled Lost City of Gold, before Dr. Claw's agents find it and tear it apart to melt down the gold.

Movie Set

12. Movie Set

9.0
September 20, 1983
22 min

Gadget falls for actress Lana Lamour unaware that she's a M.A.D. agent and that her movie is M.A.D.'s cover for filming top secret facilities.

Amusement Park

13. Amusement Park

9.0
September 21, 1983
22 min

Gadget has to find the bomb Dr. Claw has hidden in Metro City's amusement park.

Art Heist

14. Art Heist

9.0
September 22, 1983
22 min

Gadget has to stop M.A.D. from looting the New York Museum of Art.

Volcano Island

15. Volcano Island

9.0
September 23, 1983
22 min

A prophet working for M.A.D. predicts doom for an island resort and plans to use his "pineapple bombs" to trigger the island's volcano to ensure his prediction comes true.

The Invasion

16. The Invasion

9.0
September 26, 1983
23 min

M.A.D. agents disguised as Martians terrorize Metro City.

The Infiltration

17. The Infiltration

9.0
September 27, 1983
23 min

Presto Chango, the world's greatest disguise artist and a M.A.D. agent, plans to infiltrate an Interpol conference in London disguised as Inspector Gadget.

The Curse of the Pharaoh

18. The Curse of the Pharaoh

9.0
September 28, 1983
22 min

M.A.D. agents disguised as mummies and ancient Egyptian gods try to loot the tomb of a newly discovered pharaoh.

M.A.D. Trap

19. M.A.D. Trap

9.0
September 29, 1983
22 min

M.A.D. agent Rat begins committing crimes in an easy to predict pattern to lure Inspector Gadget into a steel foundry that has been turned in a deathtrap.

Basic Training

20. Basic Training

9.0
September 30, 1983
22 min

Gadget must protect a trainload of important computer parts from M.A.D. hijackers.

Sleeping Gas

21. Sleeping Gas

9.0
October 3, 1983
23 min

Gadget is assigned to halt a diabolical M.A.D. scheme: put entire cities to sleep with a powerful sleeping gas.

Gadget's Replacement

22. Gadget's Replacement

9.0
October 4, 1983
22 min

A new supercomputer has made the Metro City police so efficient that Chief Quimby fires Gadget but M.A.D. has a plan to control the computer and feed the police false information.

Greenfinger

23. Greenfinger

9.0
October 5, 1983
22 min

Gadget is assigned to protect Professor Greenfinger who has developed a super plant growth formula, but Greenfinger has already been replaced by a M.A.D. agent.

Gadget Goes West

24. Gadget Goes West

9.0
October 6, 1983
22 min

Inspector Gadget arrives at a western tourist town that plays heavily on its cowboy image to stop modern day outlaw Black Bart.

Launch Time

25. Launch Time

9.0
October 7, 1983
22 min

M.A.D. tries to sabotage a NASA mission.

Photo Safari

26. Photo Safari

9.0
October 10, 1983
22 min

Inspector Gadget must stop Dr. Claw from using animals to scare villagers away.

The Coo-Coo-Clock Caper

27. The Coo-Coo-Clock Caper

9.0
October 11, 1983
23 min

While Gadget is searching Switzerland for stolen gold, Penny runs afoul of the murderous M.A.D. Agent, The Clockmaker.

The Bermuda Triangle

28. The Bermuda Triangle

9.0
October 12, 1983
22 min

Ships are vanishing in the Bermuda Triangle, but the seemingly supernatural aspects of the disappearances are subterfuge by Dr. Claw, who is using an enormous machine to swallow oil tankers and ransack them.

The Japanese Connection

29. The Japanese Connection

9.0
October 13, 1983
23 min

Penny won a computer contest and is in Japan helping her local counterpart, Atsuko, to foil an alliance between Dr. Claw and his Japanese counterpart, Iji Waruda-san.

Arabian Nights

30. Arabian Nights

9.0
October 14, 1983
22 min

Gadget is sent to the wealthy Middle-Eastern kingdom of Yetzanistan to safeguard a sacred sword.

Clear Case

31. Clear Case

9.0
October 17, 1983
23 min

South African diamond miners are terrorized by a ghost who is actually a M.A.D. scientist using diamond dust to create invisibility suits.

Dutch Treat

32. Dutch Treat

9.0
October 18, 1983
22 min

Inspector Gadget hunts for diamond smugglers in the land of tulips and chocolate.

The Great Divide

33. The Great Divide

9.0
October 19, 1983
22 min

Gadget visits the Balkans to stop a war between a tribe of super-strong men and super-strong women while Dr. Claw tries to steal the potion that gives them their uncanny strength.

Eye of the Dragon

34. Eye of the Dragon

9.0
October 20, 1983
22 min

Gadget is sent to Hong Kong to recover the priceless jewel the Eye of the Dragon and foil an alliance between Dr. Claw and Hong Kong's crime-lord Mr. Chow.

Doubled Agent

35. Doubled Agent

9.0
October 21, 1983
22 min

M.A.D. engineers an android replica of Inspector Gadget that is used to steal from Metro City's banks in order to have the real Gadget framed for armed-robbery. With our hero wrongfully incarcerated, Dr. Claw sets his sights on kidnapping the Shah of Freeland and demanding a hefty ransom for his release.

Plantform of the Opera

36. Plantform of the Opera

9.0
October 24, 1983
22 min

M.A.D. agents use an opera house as cover to tunnel into a bank vault while protected by a killer man-eating plant.

Don't Hold Your Breath

37. Don't Hold Your Breath

9.0
October 25, 1983
23 min

Inspector Gadget is assigned to look into a case of some missing oceanographers who were searching for an undersea city when they disappeared.

Gone Went the Wind

38. Gone Went the Wind

9.0
October 26, 1983
23 min

A M.A.D. scientist at the North Pole creates a machine to cause windstorms all over the globe.

King Wrong

39. King Wrong

9.0
October 27, 1983
22 min

In the far-off country of Pianostan, the people remain happy as long as their King is miserable. But M.A.D. has been ensuring that the King is happy in order to disrupt the peace, so Inspector Gadget is sent out to investigate. To further complicate matters, the King looks exactly like the Inspector!

Pirate Island

40. Pirate Island

9.0
October 28, 1983
22 min

Inspector Gadget, Penny, and Brain are on vacation in the Caribbean. But before they've had a chance to get any serious R & R on Gadget's dilapidated old rust-bucket of a boat, duty calls and Inspector Gadget is back to work.

M.A.D. Academy

41. M.A.D. Academy

9.0
October 31, 1983
23 min

Gadget is assigned to find and shut down M.A.D.'s training center for its agents and Dr. Claw decides eliminating Gadget will make a good class project for the latest batch of recruits.

No Flies on Us

42. No Flies on Us

9.0
November 1, 1983
22 min

In Malaysia, the Wild Man of Borneo (a M.A.D. scientist), has both derived a virus from flies and concocted its antidote. A head-cold-suffering Gadget must stop Dr. Claw's plan to turn everyone on the planet into babbling, bubble-blowing imbeciles.

Luck of the Irish

43. Luck of the Irish

9.0
November 2, 1983
22 min

Gadget heads to Ireland to locate the Blarney Stone, "The national treasure of Ireland," when it's stolen by M.A.D. agents. While plotting to use a laser cannon to slice up the Stone and smuggle it out of the country, Dr. Claw dispatches the quarrelsome O'Shea Brothers to eliminate Gadget.

Prince of the Gypsies

44. Prince of the Gypsies

9.0
November 3, 1983
22 min

Dr. Claw tries to frame the gypsies of Freedonia for the theft of the Royal Coat of Arms. So Gadget investigates the gypsies while Penny and her new friend, Anya, try to find the real thief.

Old Man of the Mountain

45. Old Man of the Mountain

9.0
November 4, 1983
22 min

M.A.D. has abducted a prominent seismologist, who is coerced by Dr. Claw to construct a machine capable of generating deadly earthquakes upon the world. Gadget's case takes him deep within the Rocky Mountains, where his misadventures are compounded by a M.A.D. ranger agent and a grizzled, gold-crazed prospector.

The Emerald Duck

46. The Emerald Duck

9.0
November 7, 1983
22 min

Gadget heads for Mexico, where he must stop "The oldest Mayan artifact known to exist," the Emerald Duck, from falling into the hands of a M.A.D. agent -- a Mexican bandit named Macho Miguel. The Emerald Duck is the key to activating a powerful and ancient weapon.

Do Unto Udders

47. Do Unto Udders

9.0
November 8, 1983
22 min

M.A.D. utilizes satellite waves to cause local cows to stop producing milk, forcing consumers to purchase milk from "New Foods Dairy" (a M.A.D. front).

Did You Myth Me?

48. Did You Myth Me?

9.0
November 9, 1983
22 min

A M.A.D. scientist tries to steal an ancient Greek scroll said to hold the secret of turning lead into gold.

A Bad Altitude

49. A Bad Altitude

9.0
November 10, 1983
22 min

Dr. Claw intends to sink most of an island so that his (currently) mountaintop resort will become the only hotel on "M.A.D. Island".

Funny Money

50. Funny Money

9.0
November 11, 1983
22 min

M.A.D. has enlisted the aid of the incarcerated Funny Money counterfeiting gang in a plot to generate millions upon millions of bogus dollars for Dr. Claw to use in his dirty work. Two of the gang's three members manage to escape from prison in order to set up shop, while the last and most talented member, a visually-challenged man named Squint, must be up to the arduous task of bumping off Gadget when he comes to the jail to investigate the break-out.

Follow That Jet

51. Follow That Jet

9.0
November 14, 1983
23 min

Dr. Claw begins making US Airforce jets disappear so that he can create his own private M.A.D. airforce.

Dry Spell

52. Dry Spell

9.0
November 15, 1983
23 min

A M.A.D. agent and his Blue Trolls causes a drought in Metro City by cutting off the city's mountain water resources.

Smeldorado

53. Smeldorado

9.0
November 16, 1983
23 min

Dr. Claw creates a ray that turns gold into smelly cheese, planning to change it back once the government empties Fort Knox of the foul smelling stuff.

Quimby Exchange

54. Quimby Exchange

9.0
November 17, 1983
23 min

Gadget is assigned to protect "Nervous Nick" Defecto, a former M.A.D. agent, from Dr. Claw's wrath. In revenge, Dr. Claw takes Chief Quimby hostage and offers him in exchange for his wayward agent.

Weather In Tibet

55. Weather In Tibet

9.0
November 18, 1983
22 min

Penny teams up with a Tibetan boy to destroy a M.A.D. weather control machine while her uncle blunders around as usual.

Unhenged

56. Unhenged

9.0
November 21, 1983
23 min

Gadget must put a stop to M.A.D.'s latest plot for global domination, which involves the kidnapping of the world's leading solar scientists and coercing them to design and construct a solar-powered heat cannon at the grounds of mysterious Stonehenge.

Snakin' All Over

57. Snakin' All Over

9.0
November 22, 1983
23 min

A M.A.D. agent intends to use his pet snakes to steal a valuable coin collection.

In Seine

58. In Seine

9.0
November 23, 1983
23 min

In Paris a M.A.D. agent uses a robot to rob the rich and famous.

Tree Guesses

59. Tree Guesses

9.0
November 24, 1983
22 min

Dr. Claw has concocted a chemical compound that decomposes wood at an accelerated rate, which he threatens to unleash upon the world's forests in exchange for a hefty ransom.

Birds of a Feather

60. Birds of a Feather

9.0
November 25, 1983
23 min

In Turkey a M.A.D. agent uses his birds to steal a very valuable gemstone from an exhibition.

So it is Written

61. So it is Written

9.0
November 28, 1983
23 min

Gadget arrives in an Arabian country where he is believed to be the prophesied one who will find a long lost treasure cave. Dr. Claw is eager to let his old enemy lead him to the treasure before eliminating him.

Fang the Wonder Dog

62. Fang the Wonder Dog

9.0
November 29, 1983
22 min

Dr. Claw tries to abduct movie star "Fang the Wonder Dog" from the set of his latest film so he can ransom him.

School for Pickpockets

63. School for Pickpockets

9.0
November 30, 1983
23 min

Gadget must foil Dr. Claw's plans to steal his new Gadget watch, and close down the school for pickpockets.

Quizmaster

64. Quizmaster

9.0
December 1, 1983
22 min

A slick game show host mesmerizes contestants when they enter his TV program's sealed "21"-like booth, which is outfitted with hypnotic lights. The contestants are then commanded to rob banks and turn over the stolen loot to Dr. Claw. Gadget investigates, but becomes another victim of the hypnosis.

Gadget in Winterland

65. Gadget in Winterland

7.0
December 2, 1983
22 min

Gadget goes to the Winterland Resort where the world's athletes are gathered for the opening of the Olympic games. Dr.Claw tries to ruin the Olympics by replacing the torch bearer with a M.A.D. Agent and replacing the torch with dynamite. NOTE: This was a re-worked version of the pilot episode "Winter Olympics". Some of the dialogue was re-dubbed to address the purpose of Gadget's mustache, and the standard season 1 opening and ending credits were used.