Masahiro Sakurai on Creating Games
Season 3
Episodes
1. What is “Play”? [Game Essence]
January 2, 2024
3 min
2. Blade Trails [Effects]
January 5, 2024
3 min
3. Let Them Skip, Let Them Pause [UI]
January 9, 2024
2 min
4. Flipped Animation [Animation]
January 12, 2024
3 min
5. Customization Lets Your Imagination Play [Planning & Game Design]
January 16, 2024
3 min
6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
January 19, 2024
4 min
7. Dealing With Color Disparity [Graphics]
January 23, 2024
2 min
8. Giving Feedback for Sound Effects [Audio]
January 26, 2024
3 min
9. Show the Actual Game! [Marketing]
January 30, 2024
2 min
10. Staying True to Your Concept [Work Ethic]
February 2, 2024
3 min
11. Faithfulness Comes First in Licensed Games [Game Essence]
February 6, 2024
3 min
12. Randomness Spices Games Up [Design Specifics]
February 9, 2024
3 min
13. Turning Gift-Giving Into a Game [Grab Bag]
February 13, 2024
2 min
14. Don’t Put Decisions Off [Team Management]
February 16, 2024
2 min
15. Motion Blur [Graphics]
February 20, 2024
2 min
16. Game Essence in Action Games [Game Essence]
February 23, 2024
3 min
17. A: Work Ethic 1 (Category Compilation) #01~#10
February 25, 2024
29 min
18. Animation Blending [Animation]
February 27, 2024
3 min
19. Debug Mode [Programming & Tech]
March 1, 2024
2 min
20. C: Planning & Game Design 1 (Category Compilation) #01~#09
March 3, 2024
29 min
21. Crafting “Similar” Games [Planning & Game Design]
March 5, 2024
2 min
22. Button Settings [UI]
March 8, 2024
3 min
23. Competition and Abundance [Work Ethic]
March 12, 2024
3 min
24. A World Without Footprints [Grab Bag]
March 15, 2024
2 min
25. Presenting Scores [Planning & Design]
March 19, 2024
4 min
26. Making Effects the Right Size [Effects]
March 22, 2024
2 min
27. B: Game Essence 1 (Category Compilation) #01~#06
March 24, 2024
29 min
28. Handicap Systems [Design Specifics]
March 26, 2024
3 min
29. Making "Work" Games Fun [Game Essence]
March 29, 2024
3 min
30. Balancing Ambient Sounds [Audio]
April 2, 2024
2 min
31. Making the Imaginary Feel Real [Graphics]
April 5, 2024
2 min
32. Using Parameters to Establish Characters [Planning & Game Design]
April 9, 2024
3 min
33. Playing Games in Front of Other People [Marketing]
April 12, 2024
2 min
34. Bug Testing Systems [Team Management]
April 16, 2024
4 min
35. 1986: The Year of Legend [Grab Bag]
April 19, 2024
4 min
36. Portraying Fingers [Animation]
April 23, 2024
2 min
37. Advancing Text [UI]
April 26, 2024
3 min
38. Say It, and It Might Come True [Work Ethic]
April 30, 2024
2 min
39. Better Than Not Being Able to Beat the Game [Game Essence]
May 3, 2024
2 min
40. D: Design Specifics 1 (Category Compilation) #01~#08
May 6, 2024
28 min
41. A World with Less Color [Planning & Game Design]
May 7, 2024
3 min
42. Final Output [Graphics]
May 11, 2024
2 min
43. Storage Tips [Grab Bag]
May 14, 2024
9 min
44. Transparency Features [Programming & Tech]
May 17, 2024
2 min
45. Average and Mediocre Are the Same Thing [Design Specifics]
May 21, 2024
3 min
46. Mandatory Strategies and Strategic Balance [Game Essence]
May 24, 2024
2 min
47. E: Team Management 1 (Category Compilation) #01~#07
May 28, 2024
29 min
48. Play Testing Keeps Going [Team Management]
May 28, 2024
3 min
49. Computer-Controlled Players [Planning & Game Design]
June 1, 2024
5 min
50. Using Other Songs for Audio Reference [Audio]
June 4, 2024
3 min
51. Flashing Effects [Effects]
June 7, 2024
4 min
52. Destroying One Wall [Graphics]
June 11, 2024
4 min
53. Always Keep Attack Collision in Mind [Animation]
June 14, 2024
2 min
54. Targeting and Market Research [Marketing]
June 18, 2024
4 min
55. Gameplay as Part of a Live Performance [Grab Bag]
June 21, 2024
7 min
56. Echo Chambers [Work Ethic]
June 25, 2024
3 min
57. Adding Help Text to Menus [UI]
June 28, 2024
2 min
58. Game Essence in Strategy Games [Game Essence]
July 2, 2024
2 min
59. Online Updates [Design Specifics]
July 5, 2024
4 min
60. Manga-like Visuals [Graphics]
July 9, 2024
3 min
61. In-Game Cutscenes [Planning & Game Design]
July 12, 2024
3 min
62. F: Graphics 1 (Category Compilation) #01~#06
July 16, 2024
33 min
63. Directors and Producers [Team Management]
July 16, 2024
4 min
64. Start with the Climax [Planning & Game Design]
July 19, 2024
2 min
65. The Limitations of Skeletons [Animation]
July 23, 2024
3 min
66. When Ideas Won't Come [Work Ethic]
July 26, 2024
2 min
67. How Good Were the Player’s Actions? [Game Essence]
July 30, 2024
2 min
68. Famicom and NES Audio [Audio]
August 2, 2024
6 min
69. Making Things Clear, Even Without Words [UI]
August 6, 2024
2 min
70. Turning Anything Into a Competitive Game [Grab Bag]
August 10, 2024
2 min
71. Being Kind to Beginners [Planning & Game Design]
August 13, 2024
3 min
72. Establishing Characters Through Their Design [Graphics]
August 16, 2024
2 min
73. The Limitations of Particle Effects [Effects]
August 20, 2024
4 min
74. Smash Bros. DOJO!! [Marketing]
August 23, 2024
5 min
75. Speedy Screen Transitions [Design Specifics]
August 27, 2024
2 min
76. Amplify Both Strengths and Weaknesses [Game Essence]
August 30, 2024
2 min
77. G: Animation 1 (Category Compilation) #01~#09
August 30, 2024
29 min
78. Elementary School Play Testers [Team Management]
September 3, 2024
2 min
79. Never Get Into Fights [Work Ethic]
September 6, 2024
2 min
80. Be Mindful of the Time Players are Giving You [Planning & Game Design]
September 10, 2024
2 min
81. Rotation on Two Axes [Animation]
September 13, 2024
3 min
82. H: Effects 1 (Category Compilation) #01~#06
September 15, 2024
28 min
83. CRT Displays [Grab Bag]
September 17, 2024
5 min
84. Odds and Ends of Supervising: Sora Edition [Graphics]
September 20, 2024
9 min
85. HUDs [UI]
September 24, 2024
3 min
86. I: Audio 1 (Category Compilation) #01~#07
September 24, 2024
25 min
87. What Happens When You Shift the Center of Gravity? [Design Specifics]
September 27, 2024
2 min
88. Give Yourself a Handicap When Balancing Your Game [Game Essence]
October 1, 2024
2 min
89. No Masterpiece Has Bad Audio [Audio]
October 4, 2024
2 min
90. A Director’s Job is to Trim [Team Management]
October 8, 2024
2 min
91. Mr. Iwata [Grab Bag]
October 11, 2024
9 min
92. Up is Down, and Down is Up [Work Ethic]
October 15, 2024
3 min
93. J: UI 1 (Category Compilation) #01~#08
October 19, 2024
29 min
94. K: Programming & Tech 1 (Category Compilation) #01~#05
October 19, 2024
29 min
95. M: Grab Bag 1 (Category Compilation) #01~#09
October 22, 2024
30 min
96. Masahiro Sakurai on Creating Games: Finale Special
October 22, 2024
46 min
97. N: Game Concepts 1 (Category Compilation) #01~#05
October 29, 2024
31 min
98. L: Marketing 1 (Category Compilation) #01~#07
November 1, 2024
27 min
99. A: Work Ethic 2 (Category Compilation) #11~#20
November 5, 2024
28 min
100. B: Game Essence 2 (Category Compilation) #07~#15
November 8, 2024
27 min
101. C: Planning & Game Design 2 (Category Compilation) #10~#18
November 12, 2024
28 min
102. D: Design Specifics 2 (Category Compilation) #09~#18
November 16, 2024
31 min
103. E: Team Management 2 (Category Compilation) #08~#15
November 19, 2024
25 min
104. F: Graphics 2 (Category Compilation) #07~#13
November 24, 2024
29 min
105. G: Animation 2 (Category Compilation) #10~#18
November 26, 2024
28 min
106. H: Effects 2 (Category Compilation) #07~#11
December 1, 2024
17 min
107. I: Audio 2 (Category Compilation) #08~#14
December 3, 2024
26 min
108. J: UI 2 (Category Compilation) #09~#15
December 6, 2024
19 min
109. K: Programming & Tech 2 (Category Compilation) #06~#09
December 13, 2024
11 min
110. M: Grab Bag 2 (Category Compilation) #10~#14
December 20, 2024
31 min