Masahiro Sakurai on Creating Games
Masahiro Sakurai on Creating Games: Season 3

Air Date

January 2, 2024

Episodes

110 episodes

Masahiro Sakurai on Creating Games

Season 3

Episodes

1. What is “Play”? [Game Essence]

January 2, 2024
3 min

2. Blade Trails [Effects]

January 5, 2024
3 min

3. Let Them Skip, Let Them Pause [UI]

January 9, 2024
2 min

4. Flipped Animation [Animation]

January 12, 2024
3 min

5. Customization Lets Your Imagination Play [Planning & Game Design]

January 16, 2024
3 min

6. Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]

January 19, 2024
4 min

7. Dealing With Color Disparity [Graphics]

January 23, 2024
2 min

8. Giving Feedback for Sound Effects [Audio]

January 26, 2024
3 min

9. Show the Actual Game! [Marketing]

January 30, 2024
2 min

10. Staying True to Your Concept [Work Ethic]

February 2, 2024
3 min

11. Faithfulness Comes First in Licensed Games [Game Essence]

February 6, 2024
3 min

12. Randomness Spices Games Up [Design Specifics]

February 9, 2024
3 min

13. Turning Gift-Giving Into a Game [Grab Bag]

February 13, 2024
2 min

14. Don’t Put Decisions Off [Team Management]

February 16, 2024
2 min

15. Motion Blur [Graphics]

February 20, 2024
2 min

16. Game Essence in Action Games [Game Essence]

February 23, 2024
3 min

17. A: Work Ethic 1 (Category Compilation) #01~#10

February 25, 2024
29 min

18. Animation Blending [Animation]

February 27, 2024
3 min

19. Debug Mode [Programming & Tech]

March 1, 2024
2 min

20. C: Planning & Game Design 1 (Category Compilation) #01~#09

March 3, 2024
29 min

21. Crafting “Similar” Games [Planning & Game Design]

March 5, 2024
2 min

22. Button Settings [UI]

March 8, 2024
3 min

23. Competition and Abundance [Work Ethic]

March 12, 2024
3 min

24. A World Without Footprints [Grab Bag]

March 15, 2024
2 min

25. Presenting Scores [Planning & Design]

March 19, 2024
4 min

26. Making Effects the Right Size [Effects]

March 22, 2024
2 min

27. B: Game Essence 1 (Category Compilation) #01~#06

March 24, 2024
29 min

28. Handicap Systems [Design Specifics]

March 26, 2024
3 min

29. Making "Work" Games Fun [Game Essence]

March 29, 2024
3 min

30. Balancing Ambient Sounds [Audio]

April 2, 2024
2 min

31. Making the Imaginary Feel Real [Graphics]

April 5, 2024
2 min

32. Using Parameters to Establish Characters [Planning & Game Design]

April 9, 2024
3 min

33. Playing Games in Front of Other People [Marketing]

April 12, 2024
2 min

34. Bug Testing Systems [Team Management]

April 16, 2024
4 min

35. 1986: The Year of Legend [Grab Bag]

April 19, 2024
4 min

36. Portraying Fingers [Animation]

April 23, 2024
2 min

37. Advancing Text [UI]

April 26, 2024
3 min

38. Say It, and It Might Come True [Work Ethic]

April 30, 2024
2 min

39. Better Than Not Being Able to Beat the Game [Game Essence]

May 3, 2024
2 min

40. D: Design Specifics 1 (Category Compilation) #01~#08

May 6, 2024
28 min

41. A World with Less Color [Planning & Game Design]

May 7, 2024
3 min

42. Final Output [Graphics]

May 11, 2024
2 min

43. Storage Tips [Grab Bag]

May 14, 2024
9 min

44. Transparency Features [Programming & Tech]

May 17, 2024
2 min

45. Average and Mediocre Are the Same Thing [Design Specifics]

May 21, 2024
3 min

46. Mandatory Strategies and Strategic Balance [Game Essence]

May 24, 2024
2 min

47. E: Team Management 1 (Category Compilation) #01~#07

May 28, 2024
29 min

48. Play Testing Keeps Going [Team Management]

May 28, 2024
3 min

49. Computer-Controlled Players [Planning & Game Design]

June 1, 2024
5 min

50. Using Other Songs for Audio Reference [Audio]

June 4, 2024
3 min

51. Flashing Effects [Effects]

June 7, 2024
4 min

52. Destroying One Wall [Graphics]

June 11, 2024
4 min

53. Always Keep Attack Collision in Mind [Animation]

June 14, 2024
2 min

54. Targeting and Market Research [Marketing]

June 18, 2024
4 min

55. Gameplay as Part of a Live Performance [Grab Bag]

June 21, 2024
7 min

56. Echo Chambers [Work Ethic]

June 25, 2024
3 min

57. Adding Help Text to Menus [UI]

June 28, 2024
2 min

58. Game Essence in Strategy Games [Game Essence]

July 2, 2024
2 min

59. Online Updates [Design Specifics]

July 5, 2024
4 min

60. Manga-like Visuals [Graphics]

July 9, 2024
3 min

61. In-Game Cutscenes [Planning & Game Design]

July 12, 2024
3 min

62. F: Graphics 1 (Category Compilation) #01~#06

July 16, 2024
33 min

63. Directors and Producers [Team Management]

July 16, 2024
4 min

64. Start with the Climax [Planning & Game Design]

July 19, 2024
2 min

65. The Limitations of Skeletons [Animation]

July 23, 2024
3 min

66. When Ideas Won't Come [Work Ethic]

July 26, 2024
2 min

67. How Good Were the Player’s Actions? [Game Essence]

July 30, 2024
2 min

68. Famicom and NES Audio [Audio]

August 2, 2024
6 min

69. Making Things Clear, Even Without Words [UI]

August 6, 2024
2 min

70. Turning Anything Into a Competitive Game [Grab Bag]

August 10, 2024
2 min

71. Being Kind to Beginners [Planning & Game Design]

August 13, 2024
3 min

72. Establishing Characters Through Their Design [Graphics]

August 16, 2024
2 min

73. The Limitations of Particle Effects [Effects]

August 20, 2024
4 min

74. Smash Bros. DOJO!! [Marketing]

August 23, 2024
5 min

75. Speedy Screen Transitions [Design Specifics]

August 27, 2024
2 min

76. Amplify Both Strengths and Weaknesses [Game Essence]

August 30, 2024
2 min

77. G: Animation 1 (Category Compilation) #01~#09

August 30, 2024
29 min

78. Elementary School Play Testers [Team Management]

September 3, 2024
2 min

79. Never Get Into Fights [Work Ethic]

September 6, 2024
2 min

80. Be Mindful of the Time Players are Giving You [Planning & Game Design]

September 10, 2024
2 min

81. Rotation on Two Axes [Animation]

September 13, 2024
3 min

82. H: Effects 1 (Category Compilation) #01~#06

September 15, 2024
28 min

83. CRT Displays [Grab Bag]

September 17, 2024
5 min

84. Odds and Ends of Supervising: Sora Edition [Graphics]

September 20, 2024
9 min

85. HUDs [UI]

September 24, 2024
3 min

86. I: Audio 1 (Category Compilation) #01~#07

September 24, 2024
25 min

87. What Happens When You Shift the Center of Gravity? [Design Specifics]

September 27, 2024
2 min

88. Give Yourself a Handicap When Balancing Your Game [Game Essence]

October 1, 2024
2 min

89. No Masterpiece Has Bad Audio [Audio]

October 4, 2024
2 min

90. A Director’s Job is to Trim [Team Management]

October 8, 2024
2 min

91. Mr. Iwata [Grab Bag]

October 11, 2024
9 min

92. Up is Down, and Down is Up [Work Ethic]

October 15, 2024
3 min

93. J: UI 1 (Category Compilation) #01~#08

October 19, 2024
29 min

94. K: Programming & Tech 1 (Category Compilation) #01~#05

October 19, 2024
29 min

95. M: Grab Bag 1 (Category Compilation) #01~#09

October 22, 2024
30 min

96. Masahiro Sakurai on Creating Games: Finale Special

October 22, 2024
46 min

97. N: Game Concepts 1 (Category Compilation) #01~#05

October 29, 2024
31 min

98. L: Marketing 1 (Category Compilation) #01~#07

November 1, 2024
27 min

99. A: Work Ethic 2 (Category Compilation) #11~#20

November 5, 2024
28 min

100. B: Game Essence 2 (Category Compilation) #07~#15

November 8, 2024
27 min

101. C: Planning & Game Design 2 (Category Compilation) #10~#18

November 12, 2024
28 min

102. D: Design Specifics 2 (Category Compilation) #09~#18

November 16, 2024
31 min

103. E: Team Management 2 (Category Compilation) #08~#15

November 19, 2024
25 min

104. F: Graphics 2 (Category Compilation) #07~#13

November 24, 2024
29 min

105. G: Animation 2 (Category Compilation) #10~#18

November 26, 2024
28 min

106. H: Effects 2 (Category Compilation) #07~#11

December 1, 2024
17 min

107. I: Audio 2 (Category Compilation) #08~#14

December 3, 2024
26 min

108. J: UI 2 (Category Compilation) #09~#15

December 6, 2024
19 min

109. K: Programming & Tech 2 (Category Compilation) #06~#09

December 13, 2024
11 min

110. M: Grab Bag 2 (Category Compilation) #10~#14

December 20, 2024
31 min