Masahiro Sakurai on Creating Games
Season 1
Episodes
1. About This Channel
August 24, 2022
7 min
2. Masahiro Sakurai's Creative Works
August 24, 2022
2 min
3. Stop for Big Moments! [Design Specifics]
August 24, 2022
4 min
4. Kirby's Dream Land [Game Concepts]]
August 25, 2022
5 min
5. Frame Rates [Planning & Game Design]
August 26, 2022
4 min
6. Risk and Reward [Game Essence]
August 29, 2022
10 min
7. Game Development Isn't a Game [Work Ethic]
August 31, 2022
4 min
8. Down with Lag! [Grab Bag]
September 2, 2022
5 min
9. Squeeze and Release [Game Essence]
September 4, 2022
2 min
10. Draw the Light, Not the Asset [Graphics]
September 7, 2022
3 min
11. Kirby's Adventure [Game Concepts]
September 9, 2022
5 min
12. Presentations Are All About Speed! [Work Ethic]
September 12, 2022
1 min
13. Game Awards [Grab Bag]
September 15, 2022
3 min
14. Assigning Animations [Animation]
September 18, 2022
4 min
15. Game Essence in Role-Playing Games [Game Essence]
September 21, 2022
2 min
16. Make It "Pop" [Effects]
September 23, 2022
2 min
17. Just Let Them Play! [Planning & Game Design]
September 26, 2022
2 min
18. Clarity vs. Style [UI]
September 28, 2022
3 min
19. Giving "Weight" to Buttons [Design Specifics]
September 30, 2022
2 min
20. Kirby Super Star [Game Concepts]
October 3, 2022
7 min
21. Try Telling That to the Player [Work Ethic]
October 5, 2022
2 min
22. Name Files Logically [Programming & Tech]
October 7, 2022
4 min
23. Keeping Rewards in Sight [Planning & Game Design]
October 10, 2022
2 min
24. Exercise While You Game! [Grab Bag]
October 12, 2022
2 min
25. Make the Tempo Match the Game [Audio]
October 14, 2022
2 min
26. Fun Beyond Game Essence [Game Essence]
October 17, 2022
6 min
27. Super Smash Bros. [Game Concepts]
October 20, 2022
8 min
28. Too Much is Just Right [Animation]
October 24, 2022
2 min
29. Spec Changes [Work Ethic]
October 26, 2022
4 min
30. Emphasize Objects with Collision [Graphics]
October 28, 2022
2 min
31. The Price of Games [Grab Bag]
October 31, 2022
2 min
32. Strike a Balance with Sound Effects [Audio]
November 2, 2022
4 min
33. Text Size [UI]
November 4, 2022
3 min
34. Making a Living Making Games [Planning & Game Design]
November 7, 2022
3 min
35. Let Your Characters Shine [Effects]
November 9, 2022
2 min
36. Breaking Down Attack Animations [Animation]
November 11, 2022
3 min
37. Jump Physics [Design Specifics]
November 14, 2022
4 min
38. Writing Game Proposals [Work Ethic]
November 16, 2022
2 min
39. My Feline Friend, Fukurashi [Grab Bag]
November 18, 2022
2 min
40. Super Smash Bros. Melee [Game Concepts]
November 21, 2022
4 min
41. The Fiend's Cauldron [Game Essence]
November 23, 2022
4 min
42. A Small Window Into the World [Planning & Game Design]
November 25, 2022
3 min
43. Sharing Info Within a Team [Team Management]
November 28, 2022
3 min
44. Distinguishing Between Major and Minor Elements [Graphics]
November 30, 2022
2 min
45. That Was Then, This Is Now [Grab Bag]
December 2, 2022
3 min
46. Making Your Game Easy to Tune [Programming & Tech]
December 6, 2022
4 min
47. Eight Hit Stop Techniques [Design Specifics]
December 9, 2022
5 min
48. Let Players Cheat the System [Game Essence]
December 12, 2022
2 min
49. Making Lead-ins Instant and Impactful [Animation]
December 14, 2022
2 min
50. Jobs in Game Development [Team Management]
December 16, 2022
7 min
51. The Potential of One Button [Planning & Game Design]
December 20, 2022
2 min
52. Prep Your Proposals Hot and Fast [Work Ethic]
December 23, 2022
2 min
53. Sora Ltd. [Grab Bag]
December 25, 2022
3 min
54. Listen in Various Environments [Audio]
December 28, 2022
2 min
55. Modern Quality of Life Features [UI]
December 30, 2022
11 min